12 games in 12 months didn’t work out. I managed 3 in the end (although the 12 months isn’t over).
I had to face my own ADHD riddled reality. I created 19 prototypes in the space of 4 months, entirely to my own detriment.
I took a break from Playdate dev because I could no longer focus on just one thing, and instead the pull of wanting to start a new project was constantly nagging at me.
After a 6 month break, I’ve started thinking about projects again.
Whether this means I’ll begin development again is yet to be seen, I’d rather keep myself healthy and happy rather than flood my thoughts with “what if this game?” or similar.
Also Hades II is superb and is taking up my hobby time for now.

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